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Need for Speed is an online open-world racing video game developed by Ghost Games and released by Electronic Arts. Released for PlayStation 4 and Xbox One in November 2015 and released on March 15, 2016 on Origin for Microsoft Windows. It is the Twenty-second tranche in the long-running Need for Speed series, and is a full reboot of the franchise. It marks the series of the second eighth generation, and is the first Need for Speed title only on the eighth generation hardware. It marks the first return of the franchise to the import scene and tuner culture focus since the release of 2010’s Need for Speed: World.
Gameplay of Need for Speed Most Wanted
The first gameplay footage of the pre-alpha build for Need for Speed was announced at the EA press conference on the E3 on June 15, The E3 presentation shows a part of the story, followed by the adaptation of a Subaru GT, which has shown the new and improved customization system, and the “action camera”, which was later unveiled to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build and Outlaw, where players can earn points to get into the game through five overlapping storylines. Need for Speed Most Wanted one of best Games.Need for Speed takes place in the fictitious city of Ventura Bay and its surroundings, which is based on Los Angeles.
Following the 2010 release of Need for Speed: Hot Pursuit, EA’s own developer Criterion Games, developer of the award-winning racing video game series Burnout, became the responsibility of the Need for Speed franchise with 2012’s Need for Speed: Most Wanted. In a 2012 interview, Most Wanted Executive Producer Matt Webster said that while all future Need for Speed games will not be developed by Criterion, the studio would be driving creative oversight over the franchise.You can Get Need for Speed Deluxe Edition.
After just a year later, during a Gamescom interview with Need for Speed Rivals chief producer Marcus Nilsson said that the newly created Ghost Games studio was now responsible for the franchise; about 80 percent of Criterion worked on rivals with the rest of the group working on a mysterious “new project”. A month later, Vice President and Creative Director of Criterion Games, Alex Ward announced that 60 to 65 people moved from Criterion to Ghost Games UK, apparently permanently working on Rivals and the franchise, leaving some 20 at Criterion.